Post by Ivy on Apr 1, 2012 11:34:21 GMT -3
I need help finishing this plot. This game will be more advanced to role play due solely on the fact that it has fighting and you can not troll and god mod. Your character can not be perfect all the time and there has to eventually be a winner.
Plot:
Every three year, the triad of top ranking schools in the country come together to show off their talents and showcase their students in a five round competition of sorts. This is a summer long, three month, competition that is broadcast nationally. Each school submits three students, at least one of each gender, and are awarded points for good sportsmanship, skill, general tasks given on a case by case basis, and finally, points for accomplishing the main mission.
Round 1: Survival of the Fittest
-points will be rewarded the first week for survival
-all three teams will be invited to attend a campfire the first and last night of the week, and are encouraged to get to know one another.
-50 points for the team that creates the best camp and living environment.
Round 2: Capture the Flag
At center of each camp, there will be a team flag. 10 points to each team for capture, 5 points for retrieval, 100 points to the first team to get all three flags into camp.
Round 3:
Round 4: Switch it Up
The students must now compile themselves into three new teams, in which one of each school must be represented in each team. Together, the new teams
Round 5:
Schools:
Josiah Military School, for the disciplined.
Those who graduate from Josiah are known to be fierce, relentless, and cunning. They are the highest ranked fighters. Whether it be archery, sword fighting, or hand to hand combat. They are well informed in combat strategy and survival tactics. Their super human abilities, such as super speed, super strength, super senses, or rapid cell regeneration puts them at a physical advantage.
Smithsonian Academy, for the gifted.
The Smithsonian helps their students harness his or her special abilities and use it to their full potential. Many consider those who go to the academy to be prodigies, well beyond the intelligence of their age group. Their advanced mental abilities allows them each to toy with a gift such as, telekinesis, teleportation, telepathy, empathy, or precognition. This puts them at a mental advantage.
Buckingham Boarding School, for the legendary.
Water. Earth. Fire. Air. The elementalists of Buckingham are extremely connected to the world around them. They spend their days meditating and deepening their connection with nature to enhance their supernatural abilities. Buckingman students are extremely virtuous, focused, and centered. This puts them at a spiritual advantage.
Character Sign Up:
Josiah Military School:
1.
2.
3.
Smithsonian Academy
1.
2.
3.
Buckingham Academy:
1.
2.
3.
Name:
School:
Skill/Gift:
Personality:
History:
Plot:
Every three year, the triad of top ranking schools in the country come together to show off their talents and showcase their students in a five round competition of sorts. This is a summer long, three month, competition that is broadcast nationally. Each school submits three students, at least one of each gender, and are awarded points for good sportsmanship, skill, general tasks given on a case by case basis, and finally, points for accomplishing the main mission.
Round 1: Survival of the Fittest
-points will be rewarded the first week for survival
-all three teams will be invited to attend a campfire the first and last night of the week, and are encouraged to get to know one another.
-50 points for the team that creates the best camp and living environment.
Round 2: Capture the Flag
At center of each camp, there will be a team flag. 10 points to each team for capture, 5 points for retrieval, 100 points to the first team to get all three flags into camp.
Round 3:
Round 4: Switch it Up
The students must now compile themselves into three new teams, in which one of each school must be represented in each team. Together, the new teams
Round 5:
Schools:
Josiah Military School, for the disciplined.
Those who graduate from Josiah are known to be fierce, relentless, and cunning. They are the highest ranked fighters. Whether it be archery, sword fighting, or hand to hand combat. They are well informed in combat strategy and survival tactics. Their super human abilities, such as super speed, super strength, super senses, or rapid cell regeneration puts them at a physical advantage.
Smithsonian Academy, for the gifted.
The Smithsonian helps their students harness his or her special abilities and use it to their full potential. Many consider those who go to the academy to be prodigies, well beyond the intelligence of their age group. Their advanced mental abilities allows them each to toy with a gift such as, telekinesis, teleportation, telepathy, empathy, or precognition. This puts them at a mental advantage.
Buckingham Boarding School, for the legendary.
Water. Earth. Fire. Air. The elementalists of Buckingham are extremely connected to the world around them. They spend their days meditating and deepening their connection with nature to enhance their supernatural abilities. Buckingman students are extremely virtuous, focused, and centered. This puts them at a spiritual advantage.
Character Sign Up:
Josiah Military School:
1.
2.
3.
Smithsonian Academy
1.
2.
3.
Buckingham Academy:
1.
2.
3.
Name:
School:
Skill/Gift:
Personality:
History: